Houdini CHOP Talk 4: Audio Processing – Trigger Jason February 7, 2022 Houdini, Simulation Here I show how to process audio in CHOPs to generate triggers that I further process into ordered and random patterns. I then use those impulse patterns to drive a Vellum grain simulation. Tags: CHOP houdini sidefx tutorial Related Posts Houdini, Simulation Re-timing FLIP using Custom Reseeding Houdini, Simulation Houdini Collisions to MIDI – Overview Houdini, Simulation Houdini CHOP Talk 2: Mouse Leave A Comment Cancel reply Save my name, email, and website in this browser for the next time I comment.