Houdini CHOP Talk 4: Audio Processing – Trigger Jason February 7, 2022 Houdini, Simulation Here I show how to process audio in CHOPs to generate triggers that I further process into ordered and random patterns. I then use those impulse patterns to drive a Vellum grain simulation. Tags: CHOP houdini sidefx tutorial Related Posts recaps Weekly Recap 7 recaps Weekly Recap 1 Houdini, Simulation Houdini CHOP Talk 6: Spring CHOP Building a Delay Effector Leave A Comment Cancel reply Save my name, email, and website in this browser for the next time I comment.