Houdini CHOP Talk 3: Audio Processing – Spectrum

Here I show how to use CHOPs in Houdini to deform geometry with audio. I quickly walk though the set up to use what we make as velocity fields in a FLIP sim. The flip sim isn’t the main point of this video, but it was interesting enough to include and if you’re interested in diving deeper into it, the file is available on Gumroad.

Get the file on Gumroad, pay what you’d like

Leave A Comment